The three dice that can be used as a full standard 7 dice polyhedral set.

How To Use

The Bone Origins polyhedral trio are three powerful seers that can be cast and combined to predict the fates of all seven standard polyhedral dice: d4, d6, d8, d10, d00, d12 and d20.

All of the methods are easy to use, and have the exact same probability distribution as using a single standard dice.

Add some neat intrigue to your next tabletop session, with these curious dice.

How To Use: d4

For a d4 result, roll the Bone Origins d8 and count the bones on each side with both types of bone being worth just one:

(noun.) Any bone /any/: worth one.

For example: 2 long bones and a dot bone = 1 + 1 + 1 = 3.

How To Use: d6

For a d6 result, roll the Bone Origins d6 and read the value using the language of bones as normal:

(noun.) Dot bone /dot/: worth one.

(noun.) Long bone /long/: worth two.

For example: 2 long bones and a dot bone = 2 + 2 + 1 = 5.

How To Use: d8

For a d8 result, roll the Bone Origins d8 and read the value using the language of bones as normal:

(noun.) Dot bone /dot/: worth one.

(noun.) Long bone /long/: worth two.

How To Use: d10

For a d10 result (ranged 1 - 10), roll the Bone Origins d10 and read the value using the language of bones as normal:

(noun.) Dot bone /dot/: worth one.

(noun.) Long bone /long/: worth two.

For a d10 result (ranged 0 - 9), treat the 5 long bones arranged in a circle (usually worth 10) as being zero.

(noun.) Five long bone circle /circle/: worth zero.

How To Use: d00

For a d00 result, roll the Bone Origins d10 with a range of 0 - 9, then multiply the value by ten.

(noun.) Dot bone /dot/: worth one (x 10).

(noun.) Long bone /long/: worth two (x 10).

(noun.) Five long bone circle /circle/: worth zero.

How To Use: d12

For a d12 result, roll a Bone Origins d8 and a Bone Origins d6 together and add their values together.

The d8 is worth either 0 or 6, depending only on if it has a dot bone:

(noun.) d8 dot bone /dot/: worth six.

(noun.) d8 no dot bone /no-dot/: worth zero.

The d6 has a normal d6 value.

...add to a normal d6.

How To Use: d20

For a d20 result, roll a Bone Origins d8 and a Bone Origins d10 together and add their values together.

The d8 is worth either 0 or 10, depending on if it has a dot bone:

(noun.) d8 dot bone /dot/: worth ten.

(noun.) d8 no dot bone /no-dot/: worth zero.

The d10 has a normal d10 value (ranged 1 to 10).

...add to a normal d10 (range 1 - 10).

TIP: reading the d8 first makes this super intuitive. Just like reading a two-digit number.

Awesome! Now Get Yourself a Set

Now you know how to use the trio, check out the available colors to get your own set. Or collect all seven.

Bone Ivory (Polyhedral Trio)
$10.99
Charred Smoke (Polyhedral Trio)
$10.99
Bone Mist (Polyhedral Trio)
$10.99
Occultist Purple (Polyhedral Trio)
$10.99
Nightmare Blue (Polyhedral Trio)
$10.99
Dark Blood (Polyhedral Trio)
$10.99
Glow in the Dark (Polyhedral Trio)
$10.99
Copyright (c) Gary Butler 2015-17. Fablestone™, Fablestone Dice™ and Bone Origins™ are trademarks.